Level 5

CHARACTER STATISTICS

Handle: Zee Locked In

Race: Half-Elf

Role: Striker

Class: Ranger   Role: Striker     Level: 5

Titles: Wielder of the First Player’s Sword, Goblin Slayer

Conditions: None

ABILITIES

Strength: 17     Endurance: 29 (If above 50% - 0.483/minute of rest)

Strength Skills: Melee Combat (36), Athletics (27)

Dexterity: 18    Defense: 24     

Dexterity Skills: Ranged Combat (34), Acrobatics (9), Stealth (34), Sleight of Hand (9), Open Lock (9), Reflex (18)

Constitution: 16           Hit Points: 180 (If above 50% - 3.000/minute of rest)

Constitution Skills: Concentration (8), Fortitude (16)

Intelligence: 10            Arcane Mana: NA

Intelligence Skills: Investigation (13). Appraise (5), Disable Device (5), Forgery (5)

Wisdom: 14     Faith Mana: 110 (1.833/minute of rest)

Wisdom Skills: Conviction (7), Perception (22), Survival (30), Animal Handling (19), Medicine (7), Tracking (25)

Charisma: 10   Inspiration Mana: NA

Charisma Skills: Imagination (5), Deception (5), Intimidation (10), Persuasion (5), Influence (5)

RACIAL SKILLS: Survival (+10%), Stealth (+10%), Tracking (+10%)

RACIAL TALENTS:

Half-Elf Flexibility - +2 Ability Points per level assigned as the player wishes.

Nightvision (15') - Able to see up to 15 feet in complete darkness. Able to see further in dim illumination (variable range).

Elven Bow Training - You’re proficient with all bows. If your Class provides bow proficiency, you receive a +10% bonus to accuracy and damage.

CLASS SKILLS: Athletics, Survival, Stealth, Animal Handling, Tracking

CLASS TALENTS:

Archery (Level 11) - You’re proficient with bows. Each talent level increases accuracy and damage to ranged attacks made with bows.

Two-Weapon Fighting (Level 14) - You’re able to fight with light or finesse weapons in each hand with a reduced penalty to accuracy and damage for the weapon in your off-hand. Each level of the talent provides increased accuracy and damage to melee attacks.

Light Armor Proficiency - You are proficient with the wearing and care of light armor. You suffer no penalties to Movement and Dexterity skills when wearing light armor.

Animal Companion - You’ve earned the loyalty and service of an animal companion. Current companion: Archer, Level 5 Dire Wolf

Favored Enemy (Goblin) - +25% to Accuracy and Damage when fighting Goblins. +25% to Tracking and Perception checks to track and detect hidden Goblins. +25% to Stealth when hiding from Goblins.

Favored Terrain (Forest) - Gain the following benefits when within the designated terrain. Reduced penalty for moving through terrain-based obstacles. +50% to Stealth skill. +50% to Tracking skill. +50% to Survival skill. +50% to Perception skill.

Ranger Spells - You have access to Level 1 Ranger class spells. Ranger spells focus primarily on utility, survivability, and increasing your independence. Wisdom is your primary spellcasting ability score and the source of your Faith Mana.

Master Archer (Cost 2 AP) - Increased rate of fire with a bow. The ability to fire multiple arrows with a single shot for decreased accuracy but increased damage.

EARNED SKILLS: Perception, Intimidation, Investigation

EARNED TALENTS:

Improvised Weapon (Achievement) - Reduced penalties when fighting with improvised weapons.

Craft (Fletching) (Level 1) - Able to craft arrows from raw materials.

Iron Will (Achievement) - Whenever you fail on a Willpower save, you have a 25% chance per minute of getting to make an extra save attempt to overcome the original effect.

Surprise Attack (Achievement) - +15% to damage when striking an opponent unaware of your presence.

Point Blank Shot (Earned) - Reduced penalty to Defense when firing a ranged weapon at close range. +15% to damage when firing a ranged weapon within 20 feet of the target.

CARRIED EQUIPMENT: Leather Armor (+3 Defense), Ranger’s Cloak, Masterwork Scimitar, Dagger, Arrows x37, The First Player's Sword, Elven Hunting Longbow

RANGER SPELLS: Level 1 Spells (5 Mana): Jump, Elemental Arrow, Entangle, Eyes of the Eagle, Camouflage, Longshot, Bottomless Quiver, Hunter's Endurance

COMBAT STATISTICS

The First Player’s Sword (primary) - [Melee] - Accuracy ?? - Base Damage ?? - Special: Unattuned Magical Artifact. Properties Unknown.

Masterwork Scimitar (off-hand) - [Melee] - Accuracy 45 - Base Damage 95

Elven Hunting Longbow - [Ranged] - Accuracy 45 - Base Damage 125 - Special: +25% chance of Critical Damage. Compounding 5% increase to Critical Chance for each second spent aiming. +50% to Stealth in forested areas. Once per day, designate a target you’ve previously shot with an attack from this weapon. You may unerringly track this target for the next 24 hours.

ACHIEVEMENTS: First Kill, Backstabber, Good Samaritan, Goblin Slayer, Kobold Slayer, And Stay Out!, Ain't Got Time to Bleed, "The dishes are done man.", Marathon Runner, Orc Slayer, Pest Control, FATALITY, Specialist (Survival, Stealth, Tracking), I am the night, Trained (Animal Handling), Practice Makes Perfect (Survival, Stealth, Tracking), Hunter, Gone Fishin, Camp Cook, The Great Outdoors, It's Super Effective!, Improviser, "My Spidey Sense is Tingling," "It's all fun and games until someone loses an eye...then it's hilarious", Cornered Fighter, "The Bigger They Are...", Big Game Hunter, Avengers Assemble!, Goblinbane, Stand Together!, Tapped, "Riddle me this...", First Player's Sword, "It Belongs in a Museum!"

TOTAL ABILITY POINTS: 27

CURRENT CRYPTOCURRENCY: 16,580.47

CURRENT DEBTS: 4,508,134.08 CC - OzCo Department of Corrections

CURRENT EXPERIENCE: 15,622

EXPERIENCE TO NEXT LEVEL: 23,000

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Chapter One